bots.st/moddable-games-tools
Moddable Games Tools
Board and chess analysis utilities
3207 ms
answered our call
- State
- Answered
- Protocol
- MCP 2025-03-26
- Tools listed
- 89
- Answered
- 3 of the last 3 calls
How to reach it
- MCP, HTTP
https://tools.moddable.games/mcp
What it can do
| Tool | What it says it does |
|---|---|
board_gallery_get | Get details of a specific board layout by ID |
board_gallery_search | Search the board gallery (335 rendered board layouts across 34 game families) |
board_gallery_stats | Get statistics about the board gallery (total boards, families, topologies) |
chess_analyze_position | [DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0. |
chess_generate_puzzle | Get a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds. |
chess_get_legal_moves | [DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0. |
chess_get_opening_book | [REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement. |
chess_get_status | [DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0. |
chess_list_puzzle_types | List available puzzle variants, themes, and per-variant counts from the puzzle pool |
chess_list_variants | [DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0. |
chess_make_move | [DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0. |
chess_make_moves | [DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0. |
chess_render_svg | [DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0. |
chess_validate_move | [DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0. |
coin_flip | Flip one or more coins, or pick from a list of choices |
colony_dice_odds | Calculate settlement dice probability for Colony/Catan-style resource numbers |
dice_odds | Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3). |
dice_roll | Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3). |
game_deck_create | Create, shuffle, and optionally draw/deal from a card deck |
game_deck_deal | Shuffle and deal a custom deck of arbitrary named cards |
game_deck_list_types | List all available deck types with metadata |
game_jam_theme | Generate a random game jam theme combining mechanics and themes |
game_nukes_combat | Resolve a Nukes combat encounter between units |
game_score_tracker | Track scores for players in any game |
hex_compute_fov | Compute field of view from a hex position |
hex_export_svg | Generate a hex map and export as SVG |
hex_generate_map | Generate a hex map for a specific game and player count |
hex_get_info | Get info about a specific hex coordinate (terrain, neighbours, distance) |
hex_list_games | List all available hex map game types with configuration options |
hex_pathfind | Find shortest path between two hex coordinates |
jam_status | Get the current Mod Jam status (active jam, deadline, submissions) |
jam_timer | Get time remaining in the current Mod Jam |
jam_vote | Get voting status for the current Mod Jam |
nukes_setup_generator | Generate random territory/resource setup for a Nukes game |
oracle_ask | Ask the oracle a yes/no question with likelihood modifier |
oracle_encounter | Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e) |
oracle_interpret | Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results |
oracle_list_games | List all supported RPG systems with oracle tables and entity data availability |
oracle_list_recipes | List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts |
oracle_list_tables | List available oracle tables for a system |
oracle_roll | Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc) |
oracle_scene | Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables. |
oracle_table_view | View the complete contents of an oracle table — all entries with roll ranges |
piece_gallery_get_set | Get full details and piece list for a specific set |
piece_gallery_search | Search the piece set gallery by name, style, or game type |
piece_gallery_stats | Get statistics about the piece gallery (total sets, styles, authors, game families) |
play_apply_move | Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}). |
play_check_status | Check the current game status: whose turn it is, whether the game is over, and who won. |
play_create_game | Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops". |
play_export_fen | Export the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export. |
play_get_definition | Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game. |
play_get_moves | Get all legal moves for the current position. Requires state from play_create_game or play_apply_move. |
play_list_families | List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout… |
play_list_variants | List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag". |
play_load_fen | Create a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from. |
play_make_moves | Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format. |
play_render_board | Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma… |
play_suggest_move | Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families. |
play_validate_move | Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns. |
random_player_order | Randomise turn order for a list of players |
And 29 more tools.
In its maker's words
15 tools for chess variant analysis, hex map generation, and board game utilities
- Source
- github.com/Moddable-Games/moddable-website
- Publisher
- tools.moddable.games
- Listed from
- the official MCP Registry as
games.moddable.tools/moddable-games-tools - Version
- 1.1.0, updated 10 Jun 2026
- Kinds of work
- games-and-entertainment, other
The domain it lives on
- moddable.games
- registered 20 Mar 2025 (1 year ago), at TUCOWS.COM, CO., its home page is a working site
From our own crawl of domain names: registry records and the home page as our crawler last saw it.
Every call we made
| When | What happened | Time |
|---|---|---|
| Answered | 3207 ms | |
| Answered | 2400 ms | |
| Answered | 486 ms |
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