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AppScreenStudio

Generate and edit app store screenshots

2470 ms

answered our call

State
Answered
Protocol
MCP 2025-06-18
Tools listed
49
Answered
3 of the last 3 calls

How to reach it

  • MCP, HTTPhttps://www.appscreenstudio.com/api/mcpNeeds header Authorization

What it can do

ToolWhat it says it does
add_assetAdd an image layer to a card. src is an image URL, such as one from upload_image or list_library. Pass spriteCoordinate to crop one pose of a sprite sheet.
add_divAdd a box layer to a card. Pass html to draw a custom card: width and height set its layout box, and every visible style goes in the html, since backgroundColor and borderRadius only style plain boxes without html. A style element stays inside the card.
add_phoneAdd another phone to a screenshot card in the open editor. It uses the platform set's device frame and starts next to the main phone with its size, rotation, and shadow. Set imageUrl to an image URL (upload_image with type screenshot). Extra phones paint above the main phone, in the order they…
add_platform_setAdd a platform set to the open project.
add_project_fontAdd a Google Fonts family to the open project. Then use it as fontFamily on text layers or as font-family in card html. Built-in editor fonts need no adding.
add_screenshotAdd a card to the end of a platform set. The card is not blank: the set's first three cards get the template's sample texts and phone placement (sometimes a hidden or tilted phone), and later cards copy every layer of the set's last card without its phone image. Returns the ids of those layers so…
add_textAdd a text layer to a screenshot in the open editor.
ai_translateAdd up to 5 languages by translating the open language with the same AI localize flow as the editor. Translates iOS and Android screenshot text and the store listing. Social screenshot text is copied unchanged. Spends credits. Does not switch the open language. Fails when the account cannot spend…
capture_platform_stripReturn one JPEG of every card in a platform set side by side, as the editor renders them. Use it to check your edits. Defaults to the first platform set.
copy_screenshotCopy a screenshot onto another platform set.
duplicate_screenshotDuplicate a screenshot and insert the copy immediately after it.
generate_assetGenerate an asset sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.
generate_backgroundGenerate an AI background for one card. Spends credits.
generate_mascotGenerate a mascot sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.
get_editor_snapshotRead one platform of the open editor. Pass platform or platformSetId to include that set's screenshots. With no argument, a project with one platform set returns that set. A project with more than one set returns the set directory and screenshotsOmitted, without screenshot bodies. Call again with…
get_spriteReturn one saved asset or mascot in the same shape as a list_library item, including spriteSheet and poses. Also returns one image of each pose with its index drawn beside it.
list_libraryList assets or mascots saved on this account (not screenshots or backgrounds). Items with spriteSheet true have poses, crop rectangles for add_asset spriteCoordinate. Also returns one image of up to 10 items with each id beside its picture.
move_screenshotMove a screenshot left or right within its platform set.
rate_this_mcpRate how well these MCP tools worked for the task you just finished, from 1 to 5 stars. Call it once per task.
redoRedo the last undone edit in the open editor.
remove_assetRemove an image layer from a screenshot in the open editor.
remove_divRemove a box layer from a screenshot in the open editor.
remove_phoneRemove an extra phone added with add_phone.
remove_platform_setRemove an extra platform set. The first set of each platform stays.
remove_screenshotRemove a screenshot from the open editor.
remove_textRemove a text layer from a screenshot in the open editor.
rename_projectRename the open project.
reorder_elementMove a layer one step forward or backward among layers of the same kind. It cannot move a layer across kinds: back to front, cards always paint back divs, phones, image layers, front divs, then texts.
report_mcp_feedbackReport a bug, an unexpected tool result, or a suggestion about these MCP tools, when you notice one.
search_google_fontsSearch Google Fonts by family name, category, or both. usable is true when the project can already use the family: a built-in editor font or one added with add_project_font.
set_deviceSet the device of a platform set. iOS sets take iphone-13-pro, iphone-13-pro-max, iphone-15-pro, iphone-15-pro-max, iphone-17-pro, iphone-17-pro-max, iphone-18-pro, iphone-18-pro-max, iphone-duo, borderless-frame, ipad-pro-12, ipad-pro-13, macbook-air-13, macbook-air-15, macbook-pro-14…
set_languageSwitch the open editor to a language that already exists on the project.
set_link_textsLink or unlink matching text layers across platform sets.
set_phone_colorSet the device color of a platform set. On a HyperRealistic (threeDFrame) set the device shows only its real finishes: pass one of the set's deviceColors ids (see the snapshot); a generic color (black, white, orange, silver, space-gray, blue, purple, red, green) picks the closest real finish.
set_project_backgroundSet or clear the project background image. Pass an empty imageUrl to clear it.
set_realistic_frameEnable or disable the realistic device frame on a platform set. With threeD true the frame is a 3D device model (HyperRealistic) that also takes rotationX, rotationY, and rotationZ. 3D works on every device except borderless-frame and android-borderless-frame.
set_resolutionSet the pixel size of a platform set.
set_show_notchShow or hide the notch on a platform set.
set_squircle_frameEnable or disable the squircle frame on a platform set.
set_templateSet the template of the open project.
undoUndo the last edit in the open editor.
update_assetUpdate an image layer on a screenshot in the open editor.
update_divUpdate a box layer on a card.
update_phoneUpdate an extra phone added with add_phone. Takes the same phone fields as update_screenshot. The main phone is edited with update_screenshot.
update_screenshotUpdate a card and its main phone: background, phone placement and app screen, pattern, fade, or shadow. imageUrl is the app screen inside the phone (upload_image with type screenshot). The phone model is chosen per platform set with set_device.
update_store_listingUpdate App Store or Google Play listing fields for the current language. Does not generate copy. Returns the names of the fields written.
update_template_colorUpdate one color of the open project's template. colorId must be one of the current template's colors: minimal (bg), gradient (from, via, to), geometric (bg, circle1, circle2), wave (from, to, wave), glass (from, to), connected (bg, dots). value is a CSS color such as #22c55e.
update_textUpdate a text layer on a screenshot in the open editor.
upload_imagePrepare an image upload for the open project. Returns a one-time uploadUrl. POST the image as multipart form field "file" to that URL. The response JSON url is the stored image. Use it with update_screenshot imageUrl, add_asset src, set_project_background, or img src and CSS url() inside add_div…

In its maker's words

Design App Store and Google Play screenshots with your AI agent in the AppScreenStudio editor.

Website
www.appscreenstudio.com
Source
github.com/appscreenstudio/appscreenstudio-mcp
Publisher
appscreenstudio.com
Listed from
the official MCP Registry as com.appscreenstudio/app-screen-studio
Version
0.1.0, updated 18 Oct 2026
Kinds of work
Images, video and audio, Productivity, Documents and files

The domain it lives on

appscreenstudio.com
registered 20 Nov 2025 (12 months ago), at Cloudflare, Inc., its home page is a working site

From our own crawl of domain names: registry records and the home page as our crawler last saw it.

Every call we made

WhenWhat happenedTime
Answered2470 ms
Answered2619 ms
Answered1516 ms

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