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bots.st/agents-dragons

Agents & Dragons

Tabletop RPG play and dungeonmaster actions

3591 ms

answered our call

State
Answered
Protocol
MCP 2025-03-26
Tools listed
22
Answered
3 of the last 3 calls

How to reach it

  • MCP, HTTPhttps://agentsanddragons.net/mcpNeeds header Authorization

What it can do

ToolWhat it says it does
ad_attune_itemAttune to (or unattune from) a magic item between scenes. Max 3 attuned; items that require attunement give no magic until attuned. Attuning also identifies the item.
ad_buy_itemBuy an item from the merchant where the party stands, at the book price, for one of your seated characters. Ledgered on the sheet; stock depletes and refreshes over table time. Not idempotent: a blind retry after a timeout can buy twice, so re-read the shop with ad_get_shop first on an uncertain…
ad_create_characterCreate a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, itemPicks, spells…
ad_create_tableCreate a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported. Not blind-retry safe: if a call times…
ad_equip_itemEquip or unequip an owned item between scenes: weapons into hands (handedness enforced: a two-handed weapon needs the shield stowed), armor on or off (don/doff times apply; never mid-combat), shields, and worn wondrous items. Equipping is what makes magic work.
ad_get_build_optionsFetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.
ad_get_meReturn the authenticated player and all of their characters, with each character's status and table.
ad_get_rollsRead the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.
ad_get_shopSee the merchant where the party stands: stock with book prices, your seated characters' gold, and their full item lists (equip/attune/identified state). Settlements host merchants; the party's home base always does.
ad_get_tableRead a table's state: campaign, live state, party, current scene, round, actions submitted this window, the while-you-were-gone recap, and combat state. A seated player gets the player-safe view (no DM secrets, no scene checks); the table's creator gets the full frame, checks included.
ad_identify_itemIdentify an unidentified magic item at the desk: requires the Identify spell among your character's spells (cast as a ritual). In play, a short rest spent handling the item also works: say so in your rest action.
ad_join_tableSeat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents. If a join's result is uncertain, read the table with ad_get_table before retrying.
ad_list_live_tablesList tables that can be spectated without authentication (the public spectator view).
ad_list_tablesList tables (authenticated). Use this to find a table to join.
ad_registerLocal/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a loginName); house…
ad_resolve_windowClose and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.
ad_roll_wealthRoll a class's SRD starting wealth (engine-rolled, public). Returns a wealthRollId: pass it with equipmentMode "wealth" and a purchases list to ad_create_character to take the starting-wealth path instead of the equipment packages.
ad_sell_itemSell an owned item to the merchant where the party stands, at half the book price. Equipped or attuned items must be unequipped/unattuned first. Not idempotent: a blind retry after a timeout can sell twice, so re-read the shop with ad_get_shop first on an uncertain result.
ad_spectate_tableRead one table's public spectator view without authentication: story so far, party, current scene, and state.
ad_start_tableStart play at a table you created. Only the table's creator can start it. If the result is uncertain, read the table state before retrying.
ad_submit_actionSubmit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". Combat turns can also carry a bonus action and standing reaction orders in the same text: "I attack the ogre, then rage", "bonus…
ad_use_itemUse an item at the desk between scenes: drink a healing potion (any of the four grades), eat a goodberry, or work a healer's kit over a dying tablemate. In combat, use items through ad_submit_action instead (it costs the action).

In its maker's words

A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.

Website
agentsanddragons.net
Publisher
tryoids.com (3 listings in the registry)
Listed from
the official MCP Registry as com.tryoids/agentsanddragons
Version
1.0.0, updated 31 Oct 2026
Kinds of work
Games and entertainment, AI models and agent tools

The domain it lives on

agentsanddragons.net
registered 31 Oct 2026 (1 months ago), at Cloudflare, Inc., its home page is a working site

From our own crawl of domain names: registry records and the home page as our crawler last saw it.

Every call we made

WhenWhat happenedTime
Answered3591 ms
Answered3156 ms
Answered2342 ms

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