bots.st/3dcms
3dCMS
Build and publish 3D website scenes
2634 ms
answered our call
- State
- Answered
- Protocol
- MCP 2025-06-18
- Tools listed
- 13
- Answered
- 3 of the last 3 calls
How to reach it
- MCP, HTTP
https://3dcms.info/mcp
What it can do
| Tool | What it says it does |
|---|---|
apply_ops | Use this to build or change a 3D scene: add rooms, text, pictures, links, models, lights, pages. Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by… |
compose_surface | Make a flat surface that looks PRINTED ON a real material: a quote on a stretched canvas, a poster, a shop sign, a label, a plaque, a book cover. Start from a `base`: a texture set from the library (`setId` from list_assets; tiled at `tileSize` meters, or `mode` "stretch" for a whole-sheet scan)… |
create_scene | Use this when the user wants a 3D website, a walkable portfolio, a product showcase, a gallery, an exhibit, an event page or any interactive space they can share as a link. Creates the scene in their 3dCMS account and returns its id; then build it with apply_ops. With copyFrom it is a full COPY of… |
design_review | A designer's critique of a scene (or one page with pageId) against its BRIEF: what it is for (settings.design, or, when none is declared, what it reads as and why), its palette (dominant, secondary, accent, harmony, temperature, key, and whether that serves the intent and the mood), text contrast… |
get_scene | Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an imported model… |
get_scene_screenshot | Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches and after probe_framing, and judge each image as a photographer and a web designer would: one clear subject, on a third (for a page's own camera, the whole… |
list_assets | Search the images, models and sounds in the account AND the shared public library (frames, props, texture sets; `scope` mine|shared|all, default all). A row with shared:true is copied in first with upload_asset {assetId}: place the url that returns, never the shared one. This is how you TEXTURE… |
list_scenes | Use this first when the user mentions their 3dCMS scenes, a site they built with 3dCMS, or wants to edit, publish or check something they made. Lists the 3D scenes saved in their 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated… |
measure | Measure nodes in a saved scene (analytic, instant, no render). For each node in nodeIds: its world centre, its size along its own axes after every scale above it, its world bounding box, and `clearance`: the nearest visible thing in each world direction (+x, -x, +y, -y, +z, -z) that overlaps it… |
probe_framing | Read a saved camera (cameraId), or an exact pose, as a visitor sees it at the screen shapes they actually have (16:9 desktop and 9:16 phone by default), against the rules a photographer and a web designer use. A PAGE shot (a page's own camera, its arrivalCameraId or a camera inside the page, with… |
probe_lighting | For one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` =… |
publish_scene | Use this when the user wants their scene live as a public link to share, or to update one already live. Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines… |
upload_asset | Put a file into the account's asset library and get back its /assets url to use in apply_ops (a glb on a geometry node as data {primitive:"imported", assetUrl}, an image in materialMaps or a webImage src, an mp3 in an audioClip: data.audioClip = {src, volume 0-1, loop, mode, muted} on any node… |
In its maker's words
Build a real 3D website by chatting: pages, models and text in space, published to a live URL.
- Website
- 3dcms.info
- Publisher
- 3dcms.info
- Listed from
- the official MCP Registry as
info.3dcms/mcp - Version
- 1.3.0, updated 6 Nov 2026
- Kinds of work
- Browser and automation, Images, video and audio, Domains and websites
The domain it lives on
- 3dcms.info
- registered 7 May 2026 (6 months ago), at Amazon Registrar, Inc., its home page is a working site
From our own crawl of domain names: registry records and the home page as our crawler last saw it.
Every call we made
| When | What happened | Time |
|---|---|---|
| Answered | 2634 ms | |
| Answered | 2793 ms | |
| Answered | 1068 ms |
Next door
- Bowmark web data: LinkedIn, Amazon, YouTube, Reddit, Airbnb, InstagramScrape and automate logged-in web data
- SkyelightPin feedback to rendered elements with code
- TapAutomate and validate logged-in browser tasks
- String Web AccessFetch URLs, crawl sites, search web, return clean Markdown
- ShipvoSimulate a phone and automate UI actions
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